Last night I decided to create an environment in Maya with a grassy terrain. Using both bump mapping and fur, I achieved a nice looking shot. I rendered it using Mental Ray.
Matt Stapleton Animation
Tuesday, 13 December 2011
Creating a particle system in Maya
Irrelevant to the course, however this is evidence of further research in both software and animation physics. I taught myself how to create a water fountain from an emitter in Maya.
Monday, 12 December 2011
Sunday, 11 December 2011
Creating and launching new website for projects.
I have launched http://www.doughnutstudios.com. which is a website for my personal projects. The website is still in development, but I thought it would be a good idea to create a 'hub' for my work.
Getting an online job with Aniboom
I recently applied for a job at Aniboom, which involved sending them a show reel of my work to date. I got a position, and I now have the opportunity to create work for possible clients. This is a very exciting opportunity for me, and I will update asap.
http://www.aniboom.com/
http://www.aniboom.com/
Tuesday, 6 December 2011
Research of early Pixar shorts
I have started researching early Pixar films to get a better understanding of more simple modelling and rendering, to both inspire and help me with Maya. I've always been a huge fan of their early work, as it was way ahead of its time and stunned people visually and emotionally. The two I have looked at are 'Tin Toy' from 1987 and 'Knick Knack' from 1989. Their simple and both professional charm creates a masterpiece which has stood the test of time, and still looks great. These two films both one awards when released, and rightly so.
Knick Knack - http://www.youtube.com/watch?v=HuJasJ5uHGU
Tin Toy - http://www.youtube.com/watch?v=r_n6KT9nukU
Knick Knack - http://www.youtube.com/watch?v=HuJasJ5uHGU
Tin Toy - http://www.youtube.com/watch?v=r_n6KT9nukU
Thursday, 1 December 2011
Edit of young carers project
Courtney and I have edited together a shortened version of the video archives from the carers project. We picked out what we thought was interesting moments, and complied them into a single edit.
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